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	<title>Comments on: Who are you and why are you here?</title>
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	<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/</link>
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		<title>By: Arjan van Woensel</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-83</link>
		<dc:creator>Arjan van Woensel</dc:creator>
		<pubDate>Fri, 02 Apr 2010 00:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-83</guid>
		<description>Hi all,
I&#039;m creative director / lead designer of Kulitzer.com - a yet to launch contest platform for creative people. I read the article on Core77 and it totally made clear to me why I sometimes talk on a different level with my developers. 
I hope this website will inform me even more about social software, and hopefully I learn enough from Kulitzer to be able to share some nuggets of wisdom with the rest of you.</description>
		<content:encoded><![CDATA[<p>Hi all,<br />
I&#8217;m creative director / lead designer of Kulitzer.com &#8211; a yet to launch contest platform for creative people. I read the article on Core77 and it totally made clear to me why I sometimes talk on a different level with my developers.<br />
I hope this website will inform me even more about social software, and hopefully I learn enough from Kulitzer to be able to share some nuggets of wisdom with the rest of you.</p>
]]></content:encoded>
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	<item>
		<title>By: Praneet Koppula</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-77</link>
		<dc:creator>Praneet Koppula</dc:creator>
		<pubDate>Sun, 13 Dec 2009 16:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-77</guid>
		<description>Hi ,

I am a Senior Design Researcher, working with a User Experience Consulting Company. I work as an User Researcher for Design research Projects and also as Usability analyst. So reading Gentry&#039;s post on Core77 made me realize what unique possibilities arise due to the background of ethnographic research + interaction design. 

I am here to learn from others and possibly also contribute to the community.</description>
		<content:encoded><![CDATA[<p>Hi ,</p>
<p>I am a Senior Design Researcher, working with a User Experience Consulting Company. I work as an User Researcher for Design research Projects and also as Usability analyst. So reading Gentry&#8217;s post on Core77 made me realize what unique possibilities arise due to the background of ethnographic research + interaction design. </p>
<p>I am here to learn from others and possibly also contribute to the community.</p>
]]></content:encoded>
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	<item>
		<title>By: Davide 'Folletto' Casali</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-69</link>
		<dc:creator>Davide 'Folletto' Casali</dc:creator>
		<pubDate>Sun, 29 Nov 2009 13:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-69</guid>
		<description>&lt;em&gt;You took an interesting approach to know your readership. It will be interesting to know if the commenters match the 1-9-90 pattern. ;)&lt;/em&gt;

However, I&#039;m an Hybrid Interaction Designer, since my passion is designing with a cross-disciplinary approach: design, psychology and technology (with an eye on simplicity and complexity tao).

Your article on Core77 was linked to me by my peers since I&#039;m working on a very similar theme too: I&#039;m developing with a friend a social interaction design methodology, called &quot;MoDe, Motivational Design&quot; since its core value is motivation.

You can read a synthesis here: http://j.mp/1erQRq</description>
		<content:encoded><![CDATA[<p><em>You took an interesting approach to know your readership. It will be interesting to know if the commenters match the 1-9-90 pattern. <img src='http://socialsoftware.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </em></p>
<p>However, I&#8217;m an Hybrid Interaction Designer, since my passion is designing with a cross-disciplinary approach: design, psychology and technology (with an eye on simplicity and complexity tao).</p>
<p>Your article on Core77 was linked to me by my peers since I&#8217;m working on a very similar theme too: I&#8217;m developing with a friend a social interaction design methodology, called &#8220;MoDe, Motivational Design&#8221; since its core value is motivation.</p>
<p>You can read a synthesis here: <a href="http://j.mp/1erQRq" rel="nofollow">http://j.mp/1erQRq</a></p>
]]></content:encoded>
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	<item>
		<title>By: Katrina</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-68</link>
		<dc:creator>Katrina</dc:creator>
		<pubDate>Sat, 28 Nov 2009 10:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-68</guid>
		<description>Hi Everyone!
I am a masters student in corporate communications and was browsing the web for thesis topic inspiration when I stumbled upon the Core77 article by Gentry.

It was an especially interesting read for me as I have a socialogy background and love to hear that it is considered valuable knowledge! I have been aiming to write my thesis with sociology theory in mind and combine it with social media or possibly another communications related topic. The article was a great inspiration!</description>
		<content:encoded><![CDATA[<p>Hi Everyone!<br />
I am a masters student in corporate communications and was browsing the web for thesis topic inspiration when I stumbled upon the Core77 article by Gentry.</p>
<p>It was an especially interesting read for me as I have a socialogy background and love to hear that it is considered valuable knowledge! I have been aiming to write my thesis with sociology theory in mind and combine it with social media or possibly another communications related topic. The article was a great inspiration!</p>
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		<title>By: EphraimJF</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-53</link>
		<dc:creator>EphraimJF</dc:creator>
		<pubDate>Wed, 18 Nov 2009 01:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-53</guid>
		<description>Hi folks. I manage an intranet and collaboration and information-sharing projects for a non-profit. I e-know Gentry through the folks at ThoughtFarmer who power our social intranet.

I&#039;m interested, kind of like MikeTW above, in people and communities. I enjoy technology but am really interested in it to the extent that it enhances the richness of life for people and communities.</description>
		<content:encoded><![CDATA[<p>Hi folks. I manage an intranet and collaboration and information-sharing projects for a non-profit. I e-know Gentry through the folks at ThoughtFarmer who power our social intranet.</p>
<p>I&#8217;m interested, kind of like MikeTW above, in people and communities. I enjoy technology but am really interested in it to the extent that it enhances the richness of life for people and communities.</p>
]]></content:encoded>
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		<title>By: Rob van Tol</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-45</link>
		<dc:creator>Rob van Tol</dc:creator>
		<pubDate>Mon, 09 Nov 2009 14:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-45</guid>
		<description>I&#039;m a user experience consultant at User Vision, who does a lot of usability testing and information architecture studies. I try and give me clients some idea of areas that they are not considering or not utilising well, particularly in the UK public sector. 

I&#039;m interested in the design and utilisation of social software systems, particularly in attempts to nudge people towards desirable social policy goals (e.g. being better parents or improving take-up of benefits already offered by the government). 

I&#039;m also a practising psychotherapist, and so am interested in the psychology and sociology of social software.  

So this seemed like a good lunchtime research place to pick up on ideas and keep abreast. No pressure. 

Rob</description>
		<content:encoded><![CDATA[<p>I&#8217;m a user experience consultant at User Vision, who does a lot of usability testing and information architecture studies. I try and give me clients some idea of areas that they are not considering or not utilising well, particularly in the UK public sector. </p>
<p>I&#8217;m interested in the design and utilisation of social software systems, particularly in attempts to nudge people towards desirable social policy goals (e.g. being better parents or improving take-up of benefits already offered by the government). </p>
<p>I&#8217;m also a practising psychotherapist, and so am interested in the psychology and sociology of social software.  </p>
<p>So this seemed like a good lunchtime research place to pick up on ideas and keep abreast. No pressure. </p>
<p>Rob</p>
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		<title>By: Daniel Fleming</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-39</link>
		<dc:creator>Daniel Fleming</dc:creator>
		<pubDate>Fri, 06 Nov 2009 23:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-39</guid>
		<description>My name is Daniel Fleming and I am an Architectural Visualization Artist in Dallas, Texas for an architecture firm.  I saw the article on core77 linked from IDEO&#039;s website.  I tend to be interested in all things design, and i am intrigued by all the different forms of social interaction be it online or off.</description>
		<content:encoded><![CDATA[<p>My name is Daniel Fleming and I am an Architectural Visualization Artist in Dallas, Texas for an architecture firm.  I saw the article on core77 linked from IDEO&#8217;s website.  I tend to be interested in all things design, and i am intrigued by all the different forms of social interaction be it online or off.</p>
]]></content:encoded>
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		<title>By: Paige Saez</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-36</link>
		<dc:creator>Paige Saez</dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-36</guid>
		<description>Hello Everyone!

My name is Paige Saez and I am a social interaction designer at Makerlab.com and strategic planner at Weiden and Kennedy. My background is in relational aesthetics, conceptual art and architecture. I have been working in social media for the last five years. I have been a community manager, visual designer, interaction designer, information architect, user researcher, straight-up market researcher and planner. My big statement? I am fascinated by the social space between people, the construction and deconstruction of social architecture. That sounds so dry, but its really very fascinating and an exciting space.
I try not to discriminate between online and off. I am particularly interested in the role of play, game theory, identity construction, the remediation of modes and behaviors of these kinds of design problems tackle.

I am impressed by the interests of the people who commented on this post! I hope we can find a way to keep a dialogue going as a group.  Thanks Gentry for establishing this platform for conversation!</description>
		<content:encoded><![CDATA[<p>Hello Everyone!</p>
<p>My name is Paige Saez and I am a social interaction designer at Makerlab.com and strategic planner at Weiden and Kennedy. My background is in relational aesthetics, conceptual art and architecture. I have been working in social media for the last five years. I have been a community manager, visual designer, interaction designer, information architect, user researcher, straight-up market researcher and planner. My big statement? I am fascinated by the social space between people, the construction and deconstruction of social architecture. That sounds so dry, but its really very fascinating and an exciting space.<br />
I try not to discriminate between online and off. I am particularly interested in the role of play, game theory, identity construction, the remediation of modes and behaviors of these kinds of design problems tackle.</p>
<p>I am impressed by the interests of the people who commented on this post! I hope we can find a way to keep a dialogue going as a group.  Thanks Gentry for establishing this platform for conversation!</p>
]]></content:encoded>
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	<item>
		<title>By: Vivien</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-35</link>
		<dc:creator>Vivien</dc:creator>
		<pubDate>Fri, 06 Nov 2009 13:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-35</guid>
		<description>Hi everyone,

I work at as an interaction and interface designer in France at Use Design. Recently, we&#039;ve started to work on social applications and I&#039;m really enthusiastic to share insights thanks to this website.

BTW, really nice post on core77 Gentry.</description>
		<content:encoded><![CDATA[<p>Hi everyone,</p>
<p>I work at as an interaction and interface designer in France at Use Design. Recently, we&#8217;ve started to work on social applications and I&#8217;m really enthusiastic to share insights thanks to this website.</p>
<p>BTW, really nice post on core77 Gentry.</p>
]]></content:encoded>
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		<title>By: Aaron Matthew</title>
		<link>http://socialsoftware.org/who-are-you-and-why-are-you-here/comment-page-1/#comment-34</link>
		<dc:creator>Aaron Matthew</dc:creator>
		<pubDate>Fri, 06 Nov 2009 11:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://socialsoftware.org/?p=25#comment-34</guid>
		<description>I&#039;m a game designer, game programmer, and systems architect (and now entrepreneur) who has been focusing on social, online and collective intelligence solutions for quite a few years now. I found this through the article in core 77.  I couldn&#039;t agree more - through online multiplayer and now social gaming game designers have constantly had to expand their understanding of interactions beyond the human computer interface.  Just the other day I had to give advice to a fledgling designer and I told him: &quot;skim over what is currently written about game design - then spend the extra time learning behavioral economics and sociology and every other subject you can find&quot;.

Social design is in many ways becoming a focal melting pot for the separate design fields as they each expand their knowledge towards the future.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a game designer, game programmer, and systems architect (and now entrepreneur) who has been focusing on social, online and collective intelligence solutions for quite a few years now. I found this through the article in core 77.  I couldn&#8217;t agree more &#8211; through online multiplayer and now social gaming game designers have constantly had to expand their understanding of interactions beyond the human computer interface.  Just the other day I had to give advice to a fledgling designer and I told him: &#8220;skim over what is currently written about game design &#8211; then spend the extra time learning behavioral economics and sociology and every other subject you can find&#8221;.</p>
<p>Social design is in many ways becoming a focal melting pot for the separate design fields as they each expand their knowledge towards the future.</p>
]]></content:encoded>
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