Foursquare, parking wars, scrabulous are some examples to start…
Foursquare, parking wars, scrabulous are some examples to start…
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Any of the Massive Multi-player Online Role Playing Games are examples of Social Gaming, World of Warcraft, Ever Quest, etc. People join together while thousands of miles away to head towards a similar goal. However I think there is a difference in that these games allow players to play as someone other than them self. or am i misunderstanding the definition of Social Gaming?
MMORG’s are certainly social games. But they are gaming platforms with social features added in.
Simply adding social features to a game will definitely make it more fun, but in the end it’s still the same game. Almost all gaming platforms now with xbox live, iphone, Wii Connect…etc. have multi-player and massively multi-player support. And there are also companies that are creating multi-player software platforms that makes any game into a social game.
I guess what is most interesting is the type of ‘casual games’ whose gameplay dynamics create the social dynamics and vice versa.
So maybe ‘Casual Social Games’ is a more relevant term to describe this new and emerging type of social software?
The old MUDs on Telnet were ’social’ games. Some were strictly social – roleplaying-only games in which people, through a text-only interface, roleplayed with one another.
Bragster — I wrote about them in the core77 piece and the lead designer commented:
Regarding traditional social-networking benefits, we work hard to concentrate on our own unique ones, such as medals, levels and bragging rights ranking. These, you might say, make us equal parts game and social-network which we certainly think is a very interesting idea.